This week edition will be a bit shorter than usual, as I have been extremely drained by work recently; so I sadly didn't had much energy left for art đ±
But despite this, I have some progress and inspiring things to share with you! Welcome back đ
But before we dive in, quick update on the gift shipping!
As I'm writing this, the first book as been sent, and the others are ready to go along with the print from this month winner :)
Censoring the important info is hard haha
I'm sorry it's taking so long! I will keep you all updated on the progress đ«Ą
A milestone in my art journey :)
If youâve been following my art, youâve probably noticed that I love to draw illustration and landscapes đȘŽ
But this wasnât always the case!
Like a lot of artists, I was dreading making anything more complex than a colored backdrop for my characters (what I was actually interested in). And because I was dreading it so much, my background were not improving; often being absent or ridiculously simple.
Iâm happy that I broke out of this mentality; that I decided to tackle the challenge instead of hiding it.
And the time I did it fully was actually 2 years ago! Almost exactly, as I finished this illustration on the 14th of May 2023.
If you ever visited my online gallery (that I need to update!), youâll notice that this is the very first one listed on there :)
This was indeed drawn from a picture, but it thought me a lot!
It wasnât the first time I drew a background, but it was for me the first âcanonicalâ piece: the one were I decided to use a specific format, a specific technique, and strive to become really good at illustration.
Now after 2 years, Iâm so happy to look back and see how much progress I have made! đ
There is more detail in this corner than in this first illustration
I found out by accident that this piece had its birthday, and I couldnât help but share my joy with you!
As for my current illustration, I had very little time this week but I finished the sketch!
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Iâm excited to show you the progress next week, as always âš
Dream art, extreme BBQ
There is a game Iâve played recently, and since then I canât stop thinking about it!
What I want to share with you today is ENA: Dream BBQ, a surreal adventure game that indeed feels like a dream (and has not much to do with barbecues).
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For context, and if the name ENA doesnât ring a bell, it was at first a series of animation made by Joel G:
Many episodes later, the concept grew to such popularity that the ENA team was formed, and now the first episode of the game is release!
Instead of doing a review on it, I will simply encourage you to play the game(itâs free! and very good!) and tell you why it inspired me so much :)
What I loved so much in this project is the amount of creative energy that went into it: ideas are everywhere, in characters, location, little details, secret rooms⊠itâs a very generous game, and I was honestly not expecting this going into it.
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Critically, it doesnât take the safe route for any of those ideas! Being a self proclaimed surreal game helps in that regards, but even with that expectation the game as a lot of way to surprise you.
Ultimately, I found the game very touching despite itâs absurdity.
I have been listening to the soundtrack a lot after completing it.
I love weird and âextremeâ art: Art that is unapologetically itself.
Not because they are shocking or different, but because beneath the surface you can still feel the creator reaching out to you.
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ENA could have been just a non-sensical joke game and that would have been fine, Tchaikovsky could have NOT considered a cannon as an instrument, Tim Rogersâ reviews could have been objective and 20 minutes long.
I found ENA inspiring, not because I want to create something similar, but because its boldness and care are worth striving for.
(Unrelated, but I I love the definition of unapologetically)
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A fun character exercise!
But another thing ENA inspired me to do was to work on my characters!
You see, coming back to the first section of this newsletter (it's all coming together!), I've been working so hard on my landscape these past 2 years that I've been putting characters on the side. A lot of them look similar, and I've been playing safe with their designs.
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And the game is so full of interesting characters that I really felt like something needed to be done.
To remedy that, I told you last week in the outro that I've been sketching more characters in my sketchbook.
Goal: "Draw a character" Me: "Okay, I will start by drawing this very specific motorcycle model in great detail."
Sadly much of it are smudged pencil drawing, and I had very little time this week to clean them. However, I did a fun exercise I wanted to show you!
The goal was simple: make a few random blob shapes, and fill them all with characters!
Some are more creative than others, but for a exercise that didn't take me that much time this felt effective.
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My favorite are the hunchback grandma and the old backpacker; none I would have come up with if not for the weird shapes of the blobs. If you're an artist, why not give it a try!
When making up characters I thought I had issues with finding ideas, but what I was lacking was instead constraints and goals: it's hard to design something if you have no direction to aim for.
I will keep it in mind!
Thank you for reading this week's issue! I hope to come back next week with more energy and pretty art to show you :)
Until then, have a fantastic week and as always,
Take care! - Nighten
This email is part of my art Newsletter. Invite a friend to join the club: https://club.nighten.frâ